Masters of energy, Pyrokinetics are able to draw power from the Pyrokinetic psions.
Playstyle[]
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When playing a Pyro, be it solo or in a group the playstyle is fairly straight forward. Keep your buffs up, and cast fire bolt. When fighting enemies in a group, do not burn, as you will steal agro. Only cast Decimate on targets with more than 20,000 hull left. Saying again for emphasis, ONLY CAST DECIMATE ON ENEMIES WITH MORE THAN 20,000 HULL, any less is a dps loss.
Abilities[]
Action | Skill | Psi Cost | Effect |
---|---|---|---|
Fire Bolt | 1 | 15 | Direct damage |
Flame Shield | 4 | 50 | +Defense |
Energize | 8 | 60 | +Max power |
Power Drain | 12 | 70 | Drains power |
Recharge | 12 | 30 | +Power regen |
Burn | 16 | 40 | Damage over time |
Inferno | 24 | 50 | Randomly casts Fire Bolt |
Decimate | 27 | 200 | Deals up to 10% of enemy's hull in damage |
Transfer Crew | 30 | 250 | Transfers crew to target from the Pyro |
Amplify | 40 | 300 | Increases main class abilities by 30% |
Catalyst Aura | 40 | 100 | +Haste |
Fire Nova | 40 | 340 | Area of effect direct damage |
Flame Barrier | 40 | 100 | +Defense (more than Flame Shield) |
Amplification Aura | 60 | 400 | Area of effect buff, 20% to main class abilities |
Medical Advice | 64 | 110 | +Medicine |
Celerity | 75 | 375 | +10 Dexterity |
Hellfire | 75 | 250 | Randomly casts a stronger Fire Bolt |
Stat Priority[]
At T9-90
Having a balance of Strength, Intelligence, and Dexterity will not lead you astray. However, an emphasis in Dex and Str is preferred for higher DPS and less interruptions to casting.